Summary
- Release Year: 1992
- Genres: Platform
- Platforms: Commodore C64/128/MAX
- Developers: apex computer productions
- Publishers: Thalamus
Creatures II: Torture Trouble is a side-scrolling platformer game developed and published by Psygnosis in 1992 for the Amiga, Atari ST, and MS-DOS. It is the sequel to the 1991 game Creatures. The player controls a green creature named Gef who must navigate through a series of levels, collecting items and avoiding enemies, in order to rescue his friends from the evil Dr. Blob.
Creatures II: Torture Trouble is known for its challenging difficulty and unique gameplay mechanics. The game is composed of three islands, each with a set of stages that have to be completed. During torture screens, interludes, and island hoppin’ levels, bonus coins can be gathered for extra lives. The game also features a number of hidden secrets and bonus areas.
The game was a critical and commercial success, and was praised for its graphics, gameplay, and challenge. It has been cited as an influence on a number of later platformer games, including Super Meat Boy and Celeste.
Gameplay
Creatures II: Torture Trouble is a side-scrolling platformer game in which the player controls a green creature named Gef. Gef must navigate through a series of levels, collecting items and avoiding enemies, in order to rescue his friends from the evil Dr. Blob.
The game is composed of three islands, each with a set of stages that have to be completed. Each stage is filled with a variety of enemies and obstacles, and Gef must use his agility and wits to overcome them. Gef can jump, climb, and shoot projectiles to defeat his enemies. He can also collect a variety of items, including power-ups, weapons, and keys.
In addition to the main levels, the game also features a number of bonus levels and hidden areas. These areas can be accessed by finding secret passages or by completing certain challenges. Bonus levels typically contain extra lives or power-ups, while hidden areas often contain new weapons or items.
Development
Creatures II: Torture Trouble was developed by Psygnosis, a British video game company founded in 1984. The game was designed by Jim Bagley, who had previously worked on the original Creatures game. Bagley wanted to create a more challenging and varied sequel to the original game, and he introduced a number of new features and gameplay mechanics to Creatures II.
The game was developed over a period of two years, and was released in 1992 for the Amiga, Atari ST, and MS-DOS. The game was a critical and commercial success, and it was praised for its graphics, gameplay, and challenge.
Reception
Creatures II: Torture Trouble was a critical and commercial success. The game was praised for its graphics, gameplay, and challenge. It was also praised for its originality and its sense of humor.
The game was a commercial success, selling over 500,000 copies worldwide. It was one of the best-selling games for the Amiga and Atari ST, and it was also a popular game on MS-DOS.
Creatures II: Torture Trouble has been cited as an influence on a number of later platformer games, including Super Meat Boy and Celeste. The game is still enjoyed by many gamers today, and it is considered to be a classic of the platformer genre.
Legacy
Creatures II: Torture Trouble is a classic platformer game that is still enjoyed by many gamers today. The game is known for its challenging difficulty, unique gameplay mechanics, and sense of humor. It has been cited as an influence on a number of later platformer games, and it is considered to be a classic of the genre.
In 2016, a remake of Creatures II: Torture Trouble was released for the PlayStation 4, Xbox One, and PC. The remake features updated graphics and sound, as well as new levels and gameplay mechanics. The remake was well-received by critics and fans alike, and it is considered to be a faithful and enjoyable update to the original game.
Review Score
7.5/10