Summary
- Release Year: 2013
- Genres: Adventure, Indie
- Platforms: Linux, Mac, PC (Microsoft Windows), PlayStation 3, PlayStation Vita
- Developers: Ed Key and David Kanaga
- Publishers: Curve Digital, Twisted Tree
Proteus (2013)
Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.
Gameplay
Proteus is a game without goals or objectives. The player is free to explore the island at their own pace, discovering its secrets and creating their own stories. The game’s world is procedurally generated, so each island is unique. The player can encounter a variety of creatures, both natural and imagined, as well as ruins and other points of interest.
The player’s only means of interaction with the world is through their presence and observation. By walking through the grass, the player can create a path that will be followed by other creatures. By standing still, the player can listen to the sounds of the environment and create a unique soundtrack.
Setting
The world of Proteus is a dream-like island paradise. The islands are lush and green, with rolling hills, sparkling water, and towering trees. The sky is a clear blue, and the sun is always shining. The islands are home to a variety of creatures, both natural and imagined. The player may encounter deer, rabbits, foxes, and even mythical creatures such as unicorns and griffins.
The islands are also home to ruins and other points of interest. The player may explore ancient temples, climb to the top of mountains, or simply relax on the beach. The world of Proteus is a place of wonder and discovery, where the player is free to create their own stories.
Art style
Proteus’s art style is simple and minimalist. The game’s world is rendered in a low-poly style, with simple textures and colors. This art style gives the game a dream-like quality, and it helps to create a sense of immersion.
Music
The music in Proteus is generated by the player’s surroundings. As the player walks through the world, they will create a unique soundtrack. The music is ambient and atmospheric, and it helps to create a sense of place.
Reception
Proteus was released to critical acclaim. The game was praised for its beautiful visuals, immersive gameplay, and unique soundtrack. Proteus was nominated for several awards, including the BAFTA Games Award for Best Debut Game.
Legacy
Proteus has been cited as an influence on a number of other games, including No Man’s Sky and Journey. The game’s unique approach to exploration and immersion has inspired other developers to create games that are more open-ended and player-driven.
Conclusion
Proteus is a beautiful and serene game that encourages exploration and immersion. The procedurally generated islands are stunning, and the soundtrack is created by your surroundings. It’s a truly unique and unforgettable experience.
Review Score
8.5/10
Art
Cover Art
![](https://i3.wp.com/cdn.gamesreviews2010.com/app/uploads/ae/axeetaing.webp)
Screenshots
![](https://i3.wp.com/cdn.gamesreviews2010.com/app/uploads/ae/dejaegeeb-scaled-1.webp)
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![](https://i3.wp.com/cdn.gamesreviews2010.com/app/uploads/ae/xeeghaebi-scaled-1.webp)
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