Bandits at Zero (1986)

by Christopher
3 minutes read

Summary

Bandits at Zero (1986)

Bandits at Zero is a vertically scrolling shooter arcade game developed and published by Namco in 1986. The player controls a spaceship that must уничтожить waves of enemy ships and avoid obstacles. The game is notable for its fast-paced gameplay, simple graphics, and catchy music.

Gameplay

The player controls a spaceship that is constantly moving upwards. The player can move the spaceship left and right, and can fire shots in eight directions. The player must уничтожить waves of enemy ships that появляются from the top of the screen. The player can also collect power-ups that will give them temporary advantages, such as increased firepower or speed.

The game is divided into five stages, each with its own unique set of enemies and obstacles. The player must defeat the boss at the end of each stage in order to progress to the next stage.

Development

Bandits at Zero was developed by Namco’s arcade division, which was led by Toru Iwatani, the creator of Pac-Man. The game was designed to be a fast-paced and challenging shooter that would appeal to a wide range of players. The game’s graphics were designed by Kazuyoshi Nakao, who also worked on Pac-Man.

Release

Bandits at Zero was released in arcades in Japan in 1986. The game was a commercial success, and was ported to a number of home computers and consoles, including the Nintendo Entertainment System, Commodore 64, and ZX Spectrum.

Reception

Bandits at Zero was well-received by critics and players alike. The game was praised for its fast-paced gameplay, simple graphics, and catchy music. The game was also a commercial success, selling over 1 million copies worldwide.

Legacy

Bandits at Zero is considered to be one of the classic arcade shooters of the 1980s. The game’s simple gameplay and catchy music have made it a favorite of retro gamers. The game has also been cited as an influence on a number of later shooters, including the Gradius series and R-Type.

Trivia

  • The game’s title is a reference to the fact that the player’s spaceship is always moving upwards, towards the zero point at the top of the screen.
  • The game’s music was composed by Nobuyuki Ohnogi, who also composed the music for Pac-Man.
  • The game was originally going to be called “Star Force”, but the name was changed to Bandits at Zero to avoid confusion with Konami’s Star Soldier series.

Conclusion

Bandits at Zero is a classic arcade shooter that is still enjoyed by gamers today. The game’s simple gameplay, catchy music, and challenging difficulty make it a great choice for a quick and fun gaming session.

Review Score

7/10

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