Call of Duty: World at War – Final Fronts (2008)

by Christopher
5 minutes read

Summary

Call of Duty: World at War – Final Fronts: A Detailed Review

Call of Duty: World at War – Final Fronts is a first-person shooter video game developed by Treyarch and published by Activision. It was released on November 11, 2008, for the PlayStation 3, Xbox 360, and Wii. The game is a standalone expansion pack to Call of Duty: World at War, and it features two new campaigns: “Their Finest Hour” and “Iron Curtain.”

Gameplay

Call of Duty: World at War – Final Fronts is a first-person shooter game that focuses on single-player campaigns. The game has no multiplayer component. The player can carry two guns at one time, as well as grenades. Levels are played with a team of soldiers from both Britain and the U.S, that assist the player by killing enemies and completing objectives.

The game features a variety of weapons and vehicles, including rifles, submachine guns, shotguns, sniper rifles, rocket launchers, and tanks. The player can also use a variety of equipment, such as medkits, ammo packs, and grenades.

Setting

Call of Duty: World at War – Final Fronts is set in World War II. The “Their Finest Hour” campaign follows the British Army as they fight their way through France and Germany. The “Iron Curtain” campaign follows the Red Army as they fight their way through Eastern Europe.

Story

The “Their Finest Hour” campaign begins with the British Army landing on the beaches of Normandy on D-Day. The player then fights their way through France, liberating towns and cities from German occupation. The campaign culminates in the Battle of Berlin, where the player must fight their way into the Reichstag and defeat the German forces.

The “Iron Curtain” campaign begins with the Red Army crossing the Oder River into Germany. The player then fights their way through Poland and Czechoslovakia, liberating towns and cities from German occupation. The campaign culminates in the Battle of Berlin, where the player must fight their way into the Reichstag and defeat the German forces.

Characters

The player character in the “Their Finest Hour” campaign is Private Miller, a British soldier who fights his way through the war from D-Day to Berlin. The player character in the “Iron Curtain” campaign is Sergeant Reznov, a Soviet soldier who fights his way through the war from the Oder River to Berlin.

Reception

Call of Duty: World at War – Final Fronts received generally positive reviews from critics. The game was praised for its intense and engaging single-player campaigns, its graphics, and its sound design. However, some critics criticized the game’s AI, which is evident when friendly soldiers push you out of cover and into the enemy line-of-fire.

Overall

Call of Duty: World at War – Final Fronts is a solid first-person shooter game with two intense and engaging single-player campaigns. The game’s graphics and sound design are top-notch, and it features a variety of weapons and vehicles. However, the game’s AI is sometimes lacking, which can be frustrating at times.

Score: 7/10

Pros:

  • Intense and engaging single-player campaigns
  • Stunning graphics and sound design
  • Variety of weapons and vehicles

Cons:

  • Poor AI
  • No multiplayer component

Review Score

7/10

Art

Cover Art

Screenshots

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