Close Combat: A Bridge Too Far (1997)

by Nish
5 minutes read

Summary

Close Combat: A Bridge Too Far is a World War II real-time tactics game developed by Atomic Games and released in 1997. It is the second game in the Close Combat series, and is set during Operation Market Garden, the Allied attempt to capture several bridges in the Netherlands in September 1944.

The game is played on a two-dimensional map, with players controlling units of infantry, armor, and artillery. The game is turn-based, with players taking turns to move their units and engage in combat.

Close Combat is known for its realism and historical accuracy. The game’s units are based on real-world units, and the game’s maps are based on actual locations. The game also features a detailed damage model, which takes into account the type of weapon used, the range of fire, and the armor of the target.

Close Combat: A Bridge Too Far was a critical and commercial success. The game was praised for its realism, historical accuracy, and challenging gameplay. It was also a commercial success, selling over 200,000 copies worldwide.

Gameplay

Close Combat: A Bridge Too Far is a turn-based real-time tactics game. Players control units of infantry, armor, and artillery, and must use them to complete objectives such as capturing bridges, defending positions, or destroying enemy units.

The game is played on a two-dimensional map, with players taking turns to move their units and engage in combat. Units can move across the map, take cover behind buildings and other objects, and fire their weapons.

Combat in Close Combat is realistic and deadly. Units can be killed or wounded by enemy fire, and the type of weapon used and the range of fire can have a significant impact on the outcome of combat.

Close Combat: A Bridge Too Far features a variety of different unit types, each with its own strengths and weaknesses. Infantry units are good at close-quarters combat, but are vulnerable to enemy fire. Armor units are powerful and well-protected, but are slow and expensive. Artillery units can provide support fire from a distance, but are vulnerable to enemy counter-battery fire.

Players must use their units wisely in order to succeed in Close Combat. They must take into account the terrain, the enemy’s position, and the strengths and weaknesses of their own units.

Historical Accuracy

Close Combat: A Bridge Too Far is known for its realism and historical accuracy. The game’s units are based on real-world units, and the game’s maps are based on actual locations. The game also features a detailed damage model, which takes into account the type of weapon used, the range of fire, and the armor of the target.

The game’s historical accuracy is due in part to the fact that it was developed with the help of military historians. The game’s developers also spent a great deal of time researching the Battle of Arnhem, which is the setting for the game.

Critical Reception

Close Combat: A Bridge Too Far was a critical and commercial success. The game was praised for its realism, historical accuracy, and challenging gameplay. It was also a commercial success, selling over 200,000 copies worldwide.

The game received a score of 90/100 from PC Gamer, which called it “the best tactical wargame ever made.” GameSpot gave the game a score of 8.5/10, saying that it was “a great game for fans of realistic wargames.”

Legacy

Close Combat: A Bridge Too Far is considered to be one of the best real-time tactics games ever made. The game’s realism, historical accuracy, and challenging gameplay have made it a favorite among fans of the genre.

The game has also been influential in the development of other real-time tactics games. Many of the game’s features, such as its detailed damage model and its focus on historical accuracy, have been adopted by other games in the genre.

Close Combat: A Bridge Too Far is still played by many fans today. The game is available for purchase on GOG.com and Steam.

Review Score

8/10

Art

Cover Art

Screenshots

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