Cybernoid: The Fighting Machine (1988)

by Christopher
6 minutes read

Summary

Cybernoid: The Fighting Machine (1988)

Cybernoid: The Fighting Machine is a shoot ’em up game developed and published in 1988 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii’s Virtual Console service) featured a completely different theme by Jeroen Tel.

The game is set in the year 2042, and the player controls a cybernetically enhanced soldier known as the Cybernoid. The Cybernoid is tasked with defending Earth from an alien invasion. The game is played from a top-down perspective, and the player must use the Cybernoid’s various weapons to defeat the aliens.

Cybernoid: The Fighting Machine was a critical and commercial success, and is considered to be one of the best shoot ’em ups of its era. The game was praised for its fast-paced action, colorful graphics, and catchy music. It was also one of the first games to feature a cybernetically enhanced protagonist.

Gameplay

Cybernoid: The Fighting Machine is a vertically scrolling shoot ’em up. The player controls the Cybernoid, a cybernetically enhanced soldier, and must use its various weapons to defeat the aliens. The game features a variety of different enemies, including ground troops, flying drones, and巨大なボス。

The Cybernoid has a variety of weapons at its disposal, including a machine gun, a laser cannon, and a homing missile launcher. The player can also collect power-ups to upgrade the Cybernoid’s weapons and abilities.

The game is divided into six levels, each with its own unique boss. The levels are set in a variety of different locations, including a city, a forest, and a space station.

Development

Cybernoid: The Fighting Machine was developed by Raffaele Cecco, who was inspired by the arcade game Commando. Cecco wanted to create a shoot ’em up that was more challenging and strategic than the typical arcade game.

Cecco spent two years developing Cybernoid: The Fighting Machine. He used a variety of techniques to create the game’s unique look and feel, including 3D modeling and raster graphics.

The game was originally released for the ZX Spectrum in 1988. It was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. The NES version was released in 1989 and was published by Acclaim Entertainment.

Reception

Cybernoid: The Fighting Machine was a critical and commercial success. The game was praised for its fast-paced action, colorful graphics, and catchy music. It was also one of the first games to feature a cybernetically enhanced protagonist.

The game was awarded a 95% score by Zzap!64 magazine, and was voted the best shoot ’em up of 1988 by the readers of Your Sinclair magazine.

Cybernoid: The Fighting Machine has been ported to a variety of different platforms over the years, including the Wii’s Virtual Console service. The game remains popular today, and is considered to be one of the best shoot ’em ups of all time.

Legacy

Cybernoid: The Fighting Machine is considered to be one of the most influential shoot ’em ups of all time. The game’s fast-paced action, colorful graphics, and catchy music have inspired many other games in the genre.

The game has also been featured in a number of books and articles about video game history. In 2010, Cybernoid: The Fighting Machine was inducted into the World Video Game Hall of Fame.

Conclusion

Cybernoid: The Fighting Machine is a classic shoot ’em up that still holds up today. With its fast-paced action, colorful graphics, and catchy music, it’s a must-play for fans of the genre.

Review Score

9/10

Art

Cover Art

Screenshots

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