Summary
- Genres: Shooter
- Platforms: PlayStation 3
- Developers: SCE London Studio
- Publishers: Sony Computer Entertainment Europe
Eight Days: The Lost Horror Classic of the PS3 Era
In the annals of video game history, there are countless titles that have been lost to time, canceled before they could see the light of day. One such game is Eight Days, a PlayStation 3 exclusive that was first unveiled at E3 2005 and quickly garnered attention for its stunning graphics and promising premise. However, the game’s development was troubled from the start, and it was eventually canceled in 2006.
An Ambitious Vision
Eight Days was the brainchild of Sony Computer Entertainment’s Japan Studio, a team known for its work on the Ape Escape and LocoRoco series. The game was directed by Kazuhito Miyaki, who had previously worked on the Resident Evil series at Capcom.
Miyaki’s vision for Eight Days was to create a survival horror game that would push the boundaries of the PS3’s graphical capabilities. The game was set in a dark and mysterious ancient temple, and players would take control of a group of explorers who must navigate the temple’s treacherous corridors and solve puzzles while avoiding deadly creatures.
Stunning Graphics and Immersive Atmosphere
One of the most striking things about Eight Days was its graphics. The game was developed using the PhyreEngine, a cutting-edge graphics engine that allowed for incredibly realistic visuals. The temple environments were incredibly detailed, with crumbling walls, flickering torches, and eerie sound effects that created a truly immersive atmosphere.
The character models were also highly detailed, with realistic facial animations and motion capture. The creatures that inhabited the temple were truly terrifying, with grotesque designs and fluid animations that made them feel like they were truly alive.
Gameplay and Puzzles
Eight Days was designed to be a survival horror game in the vein of Resident Evil. Players would explore the temple, solving puzzles and avoiding deadly creatures. The game would also feature a variety of weapons, from traditional firearms to more exotic weapons like flamethrowers and explosives.
The puzzles in Eight Days were designed to be challenging but fair. Players would need to use their wits and the environment to solve puzzles, such as finding keys to open doors or figuring out how to activate machinery.
Troubled Development and Cancellation
Despite its promising premise and impressive graphics, Eight Days’ development was troubled from the start. The game’s scope was ambitious, and the team at Japan Studio struggled to meet Sony’s deadlines. The game was also plagued by technical problems, and the team was unable to get the game running smoothly on the PS3 hardware.
In 2006, Sony made the difficult decision to cancel Eight Days. The game was reportedly close to completion, but Sony felt that it was not up to their standards. The cancellation of Eight Days was a major disappointment for fans, and it remains one of the most talked-about lost games of the PS3 era.
Legacy and Impact
Despite its cancellation, Eight Days left a lasting legacy on the video game industry. The game’s stunning graphics and immersive atmosphere were a testament to the power of the PS3 hardware, and the game’s influence can be seen in many other horror games that came after it.
Eight Days also helped to raise the profile of Japan Studio, which went on to develop several other successful games for the PS3, including The Last Guardian and Bloodborne.
Conclusion
Eight Days is a fascinating example of a game that was ahead of its time. The game’s stunning graphics, immersive atmosphere, and challenging gameplay would have made it a standout title on the PS3. However, the game’s troubled development and eventual cancellation prevented it from ever seeing the light of day.
Despite its cancellation, Eight Days remains a tantalizing glimpse of what could have been. The game’s legacy lives on in the many other horror games that have been inspired by it, and it serves as a reminder of the potential that the PS3 had for truly groundbreaking games.
Review Score
0/10
Art
Cover Art
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