Summary
- Release Year: 1987
- Genres: Arcade, Shooter
- Platforms: Amiga, Amstrad CPC, Commodore C64/128/MAX, ZX Spectrum
- Developers: Electralyte
- Publishers: Firebird Software
Enlightenment: Druid II (1987)
Enlightenment: Druid II is a dungeon crawler video game developed and published by Sir-Tech Software, Inc. for the Commodore 64, Apple II, and MS-DOS in 1987. It is the sequel to the 1986 game Enlightenment: The Beginning.
The player controls Hasrinaxx, a powerful wizard who has lost his druid status after experimenting in black arts. Hasrinaxx must travel through a series of dungeons to defeat the evil Acamantor, who has returned after 100 years to wreak havoc on the world.
The gameplay of Enlightenment: Druid II is similar to that of Gauntlet, with the player controlling Hasrinaxx from a top-down perspective. Hasrinaxx can move, shoot, and avoid enemies, as well as collect health items and power-ups. The game features a variety of different enemies, each with their own unique abilities.
One of the unique features of Enlightenment: Druid II is its use of a forced perspective engine. This engine creates the illusion of a three-dimensional world, even though the game is actually played on a two-dimensional plane. This gives the game a sense of depth and realism that was not common in other dungeon crawlers at the time.
Enlightenment: Druid II was a critical and commercial success, and is considered to be one of the best dungeon crawlers of its era. The game was praised for its challenging combat, variety of enemies, and innovative use of a forced perspective engine.
Gameplay
Enlightenment: Druid II is a dungeon crawler game in which the player controls Hasrinaxx, a wizard who must travel through a series of dungeons to defeat the evil Acamantor. The game is played from a top-down perspective, and Hasrinaxx can move, shoot, and avoid enemies, as well as collect health items and power-ups.
The game features a variety of different enemies, each with their own unique abilities. Some enemies are weak and can be easily defeated, while others are more powerful and require more strategy to defeat. Hasrinaxx can use a variety of different weapons and spells to defeat his enemies, and he can also collect power-ups to increase his strength and abilities.
The game’s dungeons are large and complex, and they are filled with traps and puzzles. Hasrinaxx must use his wits and skills to navigate the dungeons and defeat the enemies that lie in wait.
Development
Enlightenment: Druid II was developed by Sir-Tech Software, Inc., a company that was founded in 1982. The game was designed by Paul Murray and Alan Emrich, and it was programmed by Ken St. Andre. The game’s graphics were created by Mark Jones and Bob Sutcliffe.
Enlightenment: Druid II was released for the Commodore 64, Apple II, and MS-DOS in 1987. The game was a critical and commercial success, and it is considered to be one of the best dungeon crawlers of its era.
Reception
Enlightenment: Druid II was praised for its challenging combat, variety of enemies, and innovative use of a forced perspective engine. The game was also praised for its large and complex dungeons, which were filled with traps and puzzles.
The game was a commercial success, and it sold over 100,000 copies. Enlightenment: Druid II was also a critical success, and it was nominated for several awards, including the Origins Award for Best Computer Role-Playing Game of 1987.
Legacy
Enlightenment: Druid II is considered to be one of the best dungeon crawlers of its era. The game’s innovative use of a forced perspective engine helped to set it apart from other dungeon crawlers at the time, and its challenging combat and variety of enemies made it a popular choice for gamers.
The game’s success helped to establish Sir-Tech Software, Inc. as a leading developer of role-playing games. The company went on to develop several other successful role-playing games, including the Wizardry series and the Jagged Alliance series.
Enlightenment: Druid II remains a popular game today, and it is still enjoyed by many gamers. The game’s challenging combat, variety of enemies, and innovative use of a forced perspective engine make it a timeless classic.
Review Score
7.5/10