Summary
Gunvalkyrie (2002): A Unique and Challenging Third-Person Shooter
Released in 2002 for the Microsoft Xbox, Gunvalkyrie is a third-person shooter that stands out from the crowd thanks to its unique dual analog control scheme and steampunk-inspired art style. Developed by Smilebit and published by Sega, the game follows the story of Kelly, a young woman who must investigate the disappearance of several colonies and battle giant mutated insects along the way.
Gameplay
Gunvalkyrie’s gameplay is very different from most third-person shooters. Players control Kelly or Saburouta with both analog sticks, the left controlling forward/backward movement and turning, while the right aims their weapons, and when clicked, allows quick-turns. Clicking in the left stick while pointing in a direction causes the character to boost. The left trigger is a boost/jump, and when combined with the left analog boost, can be strung together into combos to keep the player off the ground entirely, which is a necessity for some levels. Face buttons are used to select weapons, and the right trigger fires the selected weapon.
This unique control scheme gives Gunvalkyrie a steep learning curve, but it also allows for a great deal of precision and control. Players must master the dual analog controls in order to effectively navigate the game’s challenging levels and defeat the giant insect enemies.
Setting and Story
Gunvalkyrie is set in a steampunk-inspired world where electricity is harnessed for imaginative new uses. The game’s stages are divided into indoor mechanical looking levels, with lots of gears and ornate metalwork, and outdoor stages, set in very organic looking valley’s, craters, and other fantastic otherworldly locations.
The story of Gunvalkyrie is told through text between levels and occasional in-game cutscenes. Players take on the role of Kelly, a young woman who is sent to investigate the disappearance of several colonies. Along the way, she encounters giant mutated insects and must battle her way through hordes of enemies to uncover the truth behind their disappearance.
Characters
There are two playable characters in Gunvalkyrie: Kelly and Saburouta. Kelly is a young woman who is fast and maneuverable, and she uses a variety of weapons to defeat her enemies. Saburouta is a slower, more powerful character who uses a matchlock cannon to take down his foes.
The two characters play differently, with Kelly being more suited for players who prefer a fast-paced, run-and-gun style of play, while Saburouta is better suited for players who prefer a more methodical, strategic approach.
Weapons
Gunvalkyrie features a variety of weapons that players can use to defeat their enemies. These weapons include pistols, machine guns, shotguns, and rocket launchers. Each weapon has its own unique strengths and weaknesses, and players must learn to use them effectively in order to succeed.
Difficulty
Gunvalkyrie is a challenging game, especially on higher difficulty settings. The game’s unique control scheme takes some time to master, and the enemies are often relentless. However, the game is also very rewarding, and players who are willing to put in the time to learn the controls and master the gameplay will be rewarded with a unique and satisfying experience.
Conclusion
Gunvalkyrie is a unique and challenging third-person shooter that stands out from the crowd thanks to its unique control scheme, steampunk-inspired art style, and challenging gameplay. The game is not for everyone, but those who are willing to put in the time to learn the controls and master the gameplay will be rewarded with a unique and satisfying experience.
Review Score
7.5/10