Kwik Snax (1990)

by Christopher
5 minutes read

Summary

Kwik Snax (1990)

Kwik Snax is a platformer game developed and published by Codemasters in 1990 for the ZX Spectrum, Amstrad CPC, Commodore 64, and Atari ST. The game was ported to the Sega Master System in 1991. The player controls Dizzy, an egg who must collect fruit while avoiding enemies and obstacles.

The game is set in a series of five levels, each with a different theme. The levels are filled with enemies, such as henchmen, spiders, and bats, as well as obstacles, such as spikes and pits. Dizzy must collect all of the fruit in each level in order to progress to the next level.

Dizzy can move left, right, up, and down, and can also push objects. He can use objects to block enemies, or to create platforms to reach higher areas. Dizzy can also collect special items, such as invincibility stars and extra lives.

After each level, there is a bonus round in which Dizzy must collect fruit while avoiding obstacles. The bonus round is timed, and Dizzy must collect all of the fruit before the time runs out.

Kwik Snax was a critical and commercial success. It was praised for its colorful graphics, catchy music, and challenging gameplay. The game was also a commercial success, selling over one million copies worldwide.

Gameplay

The player controls Dizzy, an egg who must collect fruit while avoiding enemies and obstacles. The game is played from a side-scrolling perspective. Dizzy can move left, right, up, and down, and can also push objects. He can use objects to block enemies, or to create platforms to reach higher areas. Dizzy can also collect special items, such as invincibility stars and extra lives.

The game is set in a series of five levels, each with a different theme. The levels are filled with enemies, such as henchmen, spiders, and bats, as well as obstacles, such as spikes and pits. Dizzy must collect all of the fruit in each level in order to progress to the next level.

After each level, there is a bonus round in which Dizzy must collect fruit while avoiding obstacles. The bonus round is timed, and Dizzy must collect all of the fruit before the time runs out.

Development

Kwik Snax was developed by a team of two people, Oliver Twins. The game was inspired by the arcade game Pac-Man. The Oliver Twins wanted to create a game that was similar to Pac-Man, but with more challenging gameplay.

The game was developed over a period of six months. The Oliver Twins used a variety of techniques to create the game’s graphics and sound. They used a combination of hand-drawn sprites and computer-generated backgrounds. The game’s music was composed using a sound tracker.

Release

Kwik Snax was released in 1990 for the ZX Spectrum, Amstrad CPC, Commodore 64, and Atari ST. The game was ported to the Sega Master System in 1991. The game was a critical and commercial success. It was praised for its colorful graphics, catchy music, and challenging gameplay. The game was also a commercial success, selling over one million copies worldwide.

Legacy

Kwik Snax is considered to be one of the best platformer games of its era. The game has been praised for its challenging gameplay, colorful graphics, and catchy music. Kwik Snax has been ported to a variety of platforms, and it is still enjoyed by gamers today.

Tips and tricks

  • Use objects to block enemies and create platforms.
  • Collect special items to help you progress through the levels.
  • Plan your moves carefully in the bonus rounds.
  • Don’t be afraid to experiment with different strategies.

Review

Kwik Snax is a fun and challenging platformer that will keep you entertained for hours. The game’s colorful graphics, catchy music, and challenging gameplay make it a must-play for fans of the genre.

Score: 8/10

Review Score

8/10

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