Medieval II: Total War – Kingdoms (2007)

by Christopher
6 minutes read

Summary

Medieval II: Total War – Kingdoms: A Realm of Conquest and Expansion

Released in 2007, Medieval II: Total War – Kingdoms is the official expansion to the award-winning Medieval II: Total War. It presents players with a wealth of new content, including four entirely new campaigns, 13 new factions, over 110 new units, and 50 new building types. Kingdoms is the most content-rich expansion ever produced for a Total War game, offering a truly epic and immersive medieval strategy experience.

Four New Campaigns

Kingdoms introduces four new campaigns, each with its own unique map, factions, and objectives.

  • The British Isles Campaign takes place on a massively expanded map of the British Isles, featuring 10 playable factions, including the English, Scots, Welsh, Irish, and Normans. The campaign spans the period from 1066 to 1453, and players can choose to play as any of the factions, vying for control of the British Isles.

  • The Teutonic Campaign takes place on a vast map of Northern Europe, featuring 12 playable factions, including the Teutonic Order, Poland, Denmark, and Novgorod. The campaign spans the period from 1200 to 1450, and players can choose to play as any of the factions, vying for control of Northern Europe.

  • The Crusades Campaign takes place on a map of the Middle East, featuring 10 playable factions, including the Crusaders, Egyptians, Turks, and Mongols. The campaign spans the period from 1095 to 1291, and players can choose to play as any of the factions, vying for control of the Holy Land.

  • The New World Campaign takes place on a map of North and South America, featuring 10 playable factions, including the Aztecs, Mayans, Apaches, and Incas. The campaign spans the period from 1200 to 1532, and players can choose to play as any of the factions, vying for control of the Americas.

13 New Factions

Kingdoms introduces 13 new factions, each with its own unique units, abilities, and playstyle.

  • The British Isles Campaign features 10 new factions: the English, Scots, Welsh, Irish, Normans, Danes, Norwegians, Swedes, Bretons, and Flemings.
  • The Teutonic Campaign features 12 new factions: the Teutonic Order, Poland, Denmark, Novgorod, Lithuania, Hungary, Bohemia, Austria, Milan, Venice, Genoa, and the Papal States.
  • The Crusades Campaign features 10 new factions: the Crusaders, Egyptians, Turks, Mongols, Byzantines, Armenians, Georgians, Seljuks, Khwarezmians, and Ayyubids.
  • The New World Campaign features 10 new factions: the Aztecs, Mayans, Apaches, Incas, Chichimecas, Iroquois, Cherokee, Creek, Seminole, and Navajo.

Over 110 New Units

Kingdoms introduces over 110 new units, including new infantry, cavalry, artillery, and ships.

  • The British Isles Campaign features new units such as the English longbowmen, Scottish highlanders, Welsh spearmen, Irish gallowglass, and Norman knights.
  • The Teutonic Campaign features new units such as the Teutonic knights, Polish hussars, Danish axemen, Novgorod boyars, and Lithuanian cavalry.
  • The Crusades Campaign features new units such as the Crusader knights, Egyptian mamluks, Turkish sipahis, Mongol horse archers, and Byzantine cataphracts.
  • The New World Campaign features new units such as the Aztec jaguar warriors, Mayan spearmen, Apache bowmen, Inca slingers, and Cherokee riflemen.

50 New Building Types

Kingdoms introduces 50 new building types, including new castles, towns, farms, and religious buildings.

  • The British Isles Campaign features new building types such as the English manor house, Scottish keep, Welsh longhouse, Irish round tower, and Norman cathedral.
  • The Teutonic Campaign features new building types such as the Teutonic castle, Polish granary, Danish shipyard, Novgorod kremlin, and Lithuanian church.
  • The Crusades Campaign features new building types such as the Crusader fortress, Egyptian mosque, Turkish bazaar, Mongol yurt, and Byzantine hippodrome.
  • The New World Campaign features new building types such as the Aztec temple, Mayan pyramid, Apache wigwam, Inca terrace, and Cherokee longhouse.

Other New Features

In addition to the new campaigns, factions, units, and buildings, Kingdoms also introduces a number of other new features, including:

  • Hotseat multiplayer: For the first time in the Total War series, Kingdoms allows players to play one-versus-one campaign games on the same computer.
  • New multiplayer maps: Kingdoms introduces a number of new multiplayer maps, including maps based on the new campaign locations.
  • Improved AI: The AI in Kingdoms has been significantly improved, making the game more challenging and rewarding.

Conclusion

Medieval II: Total War – Kingdoms is a massive expansion that adds a huge amount of new content to the base game. With four new campaigns, 13 new factions, over 110 new units, 50 new building types, and a number of other new features, Kingdoms offers a truly epic and immersive medieval strategy experience. Whether you’re a fan of the Total War series or a newcomer to the genre, Kingdoms is a must-play.

Review Score

9/10

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