Mega Man X: Command Mission (2004)

by Ji-yeong
7 minutes read

Summary

Mega Man X: Command Mission: A Unique RPG Spin-Off in the Mega Man X Series

Introduction

Released in 2004 for the PlayStation 2 and Nintendo GameCube, Mega Man X: Command Mission is a unique spin-off in the beloved Mega Man X series. Unlike its predecessors, Command Mission is an RPG featuring turn-based combat and a deep, engaging story. It shares many similarities with Capcom’s Breath of Fire series, as the two games share a development team. Chronologically, Command Mission is set furthest in the future of the Mega Man X timeline, taking place in the 23rd century (22XX time period). However, it exists in an alternate timeline outside of the main storyline of the Mega Man series.

Gameplay

Command Mission introduces several new gameplay elements to the Mega Man X series. The most significant change is the shift to turn-based combat. Players control a party of three characters, each with their own unique abilities and weapons. Characters can move around the battlefield and attack enemies using a variety of melee and ranged attacks.

Another new feature is the ability to capture and control enemy units. By using the “Soul Body” system, players can defeat enemies and then absorb their souls. These souls can then be used to summon the captured enemies as allies in battle. This system adds a strategic element to the gameplay, as players must carefully consider which enemies to capture and how to use them effectively.

In addition to the main story, Command Mission also features a number of side quests and optional challenges. Players can explore the game’s world, interact with NPCs, and complete side quests to earn rewards and experience points. The game also features a robust multiplayer mode, allowing players to compete against each other in online or local battles.

Story

Command Mission takes place in an alternate timeline where the events of Mega Man X and Mega Man X2 never occurred. In this timeline, Reploids and humans have been living in peace for many years. However, this peace is threatened by the emergence of a new enemy known as the Jakob Project.

The Jakob Project is a group of rogue Reploids who believe that humans are inferior to Reploids. They seek to create a world where Reploids are the dominant species. To this end, they have developed a powerful new weapon called the “Mother Elf.”

X and his allies must stop the Jakob Project and prevent them from using the Mother Elf to destroy humanity. Along the way, they will encounter a variety of new characters, including Axl, a new Hunter who fights alongside X.

Characters

  • X: The protagonist of the game, X is a powerful Reploid who fights for justice and peace. He is armed with a variety of weapons, including the X-Buster and the Zero Knuckle.
  • Zero: X’s loyal companion, Zero is a skilled swordsman and close-quarters combat specialist. He is also equipped with a powerful energy sword called the Z-Saber.
  • Axl: A new character introduced in Command Mission, Axl is a young Hunter who fights alongside X and Zero. He is armed with a variety of weapons, including a pair of pistols and a boomerang.
  • Iris: A Reploid scientist who works for the Jakob Project. She is responsible for creating the Mother Elf, but she has since come to regret her actions.
  • Dynamo: The leader of the Jakob Project, Dynamo is a powerful Reploid who believes that humans are inferior to Reploids. He is armed with a variety of weapons, including a powerful energy cannon.

Development

Command Mission was developed by Capcom’s Flagship team, which was also responsible for developing the Mega Man X and Breath of Fire series. The game was directed by Yoshinori Kawano, who had previously worked on Mega Man X2 and Mega Man X3.

Command Mission was originally planned to be released for the PlayStation 2, Xbox, and GameCube. However, the Xbox version was canceled due to time constraints. The PlayStation 2 and GameCube versions of the game were released in Japan on July 22, 2004, and in North America on September 14, 2004.

Reception

Command Mission received generally positive reviews from critics. The game was praised for its innovative gameplay, deep story, and beautiful graphics. However, some critics found the game to be too difficult and repetitive.

Despite the mixed reviews, Command Mission was a commercial success. The game sold over 500,000 copies worldwide, making it one of the best-selling Mega Man X games.

Legacy

Command Mission is a unique and memorable entry in the Mega Man X series. The game’s innovative gameplay and deep story set it apart from its predecessors and helped to expand the appeal of the series. While the game is not without its flaws, it remains a worthwhile experience for fans of the Mega Man X series and RPGs in general.

Conclusion

Mega Man X: Command Mission is a unique and innovative spin-off in the Mega Man X series. The game’s turn-based combat, deep story, and beautiful graphics make it a worthwhile experience for fans of the series and RPGs in general. While the game is not without its flaws, it remains a memorable and enjoyable entry in the Mega Man X legacy.

Review Score

8/10

Art

Cover Art

Screenshots

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