Metal Gear Solid V: Ground Zeroes (2014)

by Ji-yeong
6 minutes read

Summary

Metal Gear Solid V: Ground Zeroes (2014)

Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain, developed by Kojima Productions and published by Konami. It was released for PlayStation 3, PlayStation 4, Xbox 360, and Xbox One in March 2014.

Ground Zeroes is set in 1975, nine years after the events of Metal Gear Solid: Peace Walker. The player controls Big Boss, a legendary mercenary who is tasked with infiltrating Camp Omega, a U.S. black site in Cuba, to rescue two hostages: Paz Ortega Andrade and Chico.

The game introduces several new gameplay elements to the Metal Gear Solid series, including an open world environment, a real-time day and night cycle, and a new stealth system that allows players to use cover to hide from enemies. Ground Zeroes also features a new graphics engine that provides stunning visuals.

The game’s story is relatively short, but it is packed with action and suspense. The player must use all of their skills to infiltrate Camp Omega and rescue the hostages without being detected. The game also features several side missions that can be completed to unlock new weapons and items.

Ground Zeroes was a critical and commercial success, selling over 2 million copies worldwide. The game was praised for its innovative gameplay, stunning visuals, and gripping story. However, some critics felt that the game was too short and that it was more of a demo for The Phantom Pain than a standalone game.

Gameplay

Metal Gear Solid V: Ground Zeroes is a stealth action game in which the player controls Big Boss from a third-person perspective. The game features an open world environment that allows the player to explore Camp Omega at their own pace. The player must use stealth to avoid being detected by enemies, and can use a variety of weapons and gadgets to complete their mission.

The game’s stealth system is one of the most advanced in the series. The player can use cover to hide from enemies, and can also use a variety of distractions to draw their attention away. The player can also use a new “reflex mode” to slow down time and plan their next move.

Ground Zeroes also features a new graphics engine that provides stunning visuals. The game’s world is incredibly detailed, and the character models are some of the most realistic ever seen in a video game. The game also features a dynamic weather system that can affect the gameplay.

Story

Metal Gear Solid V: Ground Zeroes is set in 1975, nine years after the events of Metal Gear Solid: Peace Walker. The player controls Big Boss, a legendary mercenary who is tasked with infiltrating Camp Omega, a U.S. black site in Cuba, to rescue two hostages: Paz Ortega Andrade and Chico.

The game’s story is relatively short, but it is packed with action and suspense. The player must use all of their skills to infiltrate Camp Omega and rescue the hostages without being detected. The game also features several side missions that can be completed to unlock new weapons and items.

Reception

Metal Gear Solid V: Ground Zeroes was a critical and commercial success, selling over 2 million copies worldwide. The game was praised for its innovative gameplay, stunning visuals, and gripping story. However, some critics felt that the game was too short and that it was more of a demo for The Phantom Pain than a standalone game.

Legacy

Metal Gear Solid V: Ground Zeroes is an important game in the Metal Gear Solid series. It introduced several new gameplay elements that would be carried over into The Phantom Pain, and it also helped to set the stage for the series’ future. Ground Zeroes is a solid game in its own right, and it is a must-play for fans of the Metal Gear Solid series.

Review Score

8.5/10

Art

Cover Art

Screenshots

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