Project I.G.I.: I’m Going In (2000)

by Nish
5 minutes read

Summary

Project I.G.I.: I’m Going In (2000) – A Classic Tactical FPS

Released in 2000, Project I.G.I.: I’m Going In (or simply Project I.G.I. in Europe) was one of the first computer games to feature realistic weaponry and tactical combat situations. Developed by Innerloop Studios and released by Eidos Interactive, it was a groundbreaking title that set new standards for the first-person shooter genre.

Gameplay

Project I.G.I. is a tactical first-person shooter that emphasizes stealth and guile over massive firepower. Players take control of David Jones, a British Special Air Service (SAS) operative tasked with infiltrating heavily guarded enemy installations and carrying out sabotage and assassination missions.

The game features a variety of realistic weapons and equipment, including assault rifles, sniper rifles, silenced pistols, and explosives. Jones can also use a variety of gadgets to aid him in his missions, such as night vision goggles, motion sensors, and lock picks.

Stealth is essential to success in Project I.G.I. Players must carefully plan their movements and avoid being detected by enemy guards. If detected, Jones can engage in combat, but he is often outmatched by the superior numbers and firepower of the enemy.

In addition to its stealth gameplay, Project I.G.I. also features a variety of action-packed set pieces, such as a daring escape from a POW camp and a tense infiltration of a heavily guarded nuclear facility.

Story

The story of Project I.G.I. is set in the near future, where a rogue Russian colonel named Anastas Mikoyan has stolen a nuclear weapon and is threatening to use it to blackmail the world. Jones is tasked with tracking down Mikoyan and stopping her before she can carry out her threat.

The story is told through a series of briefing cutscenes and in-game dialogue. The voice acting is top-notch, and the characters are well-developed and believable.

Graphics and Sound

Project I.G.I. was one of the most visually impressive games of its time. The game’s use of a proprietary game engine, the Innerloop Engine, allowed for detailed graphics and realistic lighting effects. The character models are also very well-animated, and the game’s environments are immersive and atmospheric.

The sound design in Project I.G.I. is also excellent. The game’s soundtrack is suspenseful and atmospheric, and the sound effects are realistic and immersive. The voice acting, as mentioned above, is also top-notch.

Reception

Project I.G.I. received mixed reviews upon release. Some critics praised the game’s realistic graphics and gameplay, while others criticized its lack of polish and features. However, the game was a commercial success, selling over 1 million copies worldwide.

In the years since its release, Project I.G.I. has been praised for its groundbreaking graphics and gameplay. It is considered one of the best tactical FPS games ever made, and it continues to be enjoyed by gamers today.

Legacy

Project I.G.I. was followed by a sequel, I.G.I.-2: Covert Strike, in 2003. The sequel was not as well-received as the original, but it still offered a solid tactical FPS experience.

The Project I.G.I. series is still fondly remembered by fans of tactical FPS games. The games’ realistic graphics, immersive gameplay, and well-developed story make them classics of the genre.

Conclusion

Project I.G.I.: I’m Going In is a classic tactical FPS that set new standards for the genre. Its realistic graphics, immersive gameplay, and well-developed story make it a must-play for fans of the genre. If you’re looking for a challenging and rewarding stealth shooter, then Project I.G.I. is definitely worth checking out.

Review Score

7.5/10

Art

Cover Art

Screenshots

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