See No Evil (2014)

by Christopher
5 minutes read

Summary

See No Evil: A Journey Through Darkness and Sound

In the realm of video games, darkness has often been used as a backdrop for stories of fear and violence. But what if darkness was not just a setting, but a central mechanic? What if the player was forced to navigate a world without sight, relying solely on their hearing to survive?

This is the premise of See No Evil, a dark and atmospheric puzzle game that takes place in a harsh fantasy world where the willingly blind are hostile to the nonconformist. Players take on the role of a blindfolded protagonist who must use sound to navigate their surroundings and solve puzzles.

See No Evil is a unique and challenging game that forces players to think outside the box. The game’s world is full of hidden dangers, and players must use their hearing to avoid traps and enemies. The game’s puzzles are also cleverly designed, and require players to use their wits to progress.

Gameplay

See No Evil is played from an isometric perspective. The player character is blindfolded, and can only see a small area around them. Players must use their hearing to navigate the world, and can use sound to interact with objects and solve puzzles.

The game’s sound design is excellent, and players will need to use their ears to identify different objects and enemies. For example, players can hear the footsteps of enemies, and can use this information to avoid them. Players can also hear the sound of water dripping, and can use this to find hidden passages.

The game’s puzzles are also well-designed, and require players to use their wits to progress. For example, one puzzle requires players to use sound to find a hidden key. Another puzzle requires players to use sound to activate a机关.

Setting

See No Evil is set in a dark and hostile fantasy world. The world is ruled by the willingly blind, who have turned against the nonconformist. The blind are hostile to anyone who can see, and will attack them on sight.

The game’s world is full of hidden dangers. There are traps everywhere, and enemies are constantly lurking in the shadows. Players must be careful not to make any noise, or they will attract the attention of the blind.

Characters

The player character in See No Evil is a blindfolded protagonist. The protagonist is a nonconformist who has been outcast by the blind. The protagonist must use their wits and hearing to survive in the hostile world.

The game also features a cast of supporting characters. These characters include a blind woman who helps the protagonist, and a group of rebels who are fighting against the blind.

Themes

See No Evil is a game about blindness and perception. The game explores the idea of how we perceive the world, and how our senses can deceive us. The game also explores the themes of conformity and individuality.

Conclusion

See No Evil is a unique and challenging puzzle game that forces players to think outside the box. The game’s dark and atmospheric world, clever puzzles, and excellent sound design make it a must-play for fans of the puzzle genre.

Review Score

8/10

Pros

  • Unique and challenging gameplay
  • Excellent sound design
  • Clever puzzles
  • Dark and atmospheric world

Cons

  • Can be frustrating at times
  • Short length

Review Score

8/10

Art

Cover Art

Screenshots

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