Summary
- Release Year: 1982
- Genres: Puzzle
- Platforms: Apple II, Commodore C64/128/MAX, DOS, FM-7, MSX, NEC PC-6000 Series, PC-8800 Series, SG-1000, Sharp X1, TRS-80, TRS-80 Color Computer
- Developers: Thinking Rabbit
- Publishers: ASCII Corporation, Sega Enterprises, Ltd., Spectrum HoloByte, Inc., Tandy, Thinking Rabbit
Soko-Ban: The Classic Puzzle Game That Will Challenge Your Mind
Soko-Ban is a classic puzzle game that was first released in 1982. The game is set in a warehouse, and the player must push crates around to get them onto designated spots. Once all of the crates are on their spots, the level is complete.
Soko-Ban is a simple game to learn, but it can be very challenging to master. The game requires careful planning and strategy, and it can be easy to get stuck if you’re not careful.
There are over 100 levels in Soko-Ban, and each one is more challenging than the last. The game also includes a level editor, so you can create your own levels and share them with others.
Soko-Ban has been ported to many different platforms over the years, and it remains one of the most popular puzzle games ever made. The game has been praised for its simple yet addictive gameplay, and it has been credited with inspiring many other puzzle games.
Gameplay
The goal of Soko-Ban is to push all of the crates in a warehouse onto designated spots. The player can only push one crate at a time, and crates cannot be pulled. This means that it is possible to get a crate stuck in a corner, where it cannot be retrieved.
The player must carefully plan their moves in order to avoid getting stuck. They must also be aware of the different types of crates in the game. Some crates can be pushed onto any spot, while others can only be pushed onto certain types of spots.
Levels
There are over 100 levels in Soko-Ban, and each one is more challenging than the last. The early levels are relatively easy, but the later levels can be very difficult.
The game also includes a level editor, so you can create your own levels and share them with others. This means that there is an endless supply of new levels to play.
Strategy
There are a few general strategies that can help you solve Soko-Ban puzzles:
- Plan ahead. Before you start pushing crates, take some time to think about how you are going to solve the puzzle. Consider the different types of crates and the different ways you can move them.
- Be patient. Soko-Ban is a game that requires patience. Don’t get frustrated if you get stuck. Take your time and think carefully about your moves.
- Don’t be afraid to experiment. There is no one right way to solve a Soko-Ban puzzle. Experiment with different strategies and see what works best for you.
History
Soko-Ban was created in 1981 by Hiroyuki Imabayashi, a Japanese programmer. The game was first published in Japan in 1982, and it quickly became a hit. Soko-Ban has since been ported to many different platforms, and it remains one of the most popular puzzle games ever made.
Soko-Ban has been praised for its simple yet addictive gameplay. The game has also been credited with inspiring many other puzzle games, such as Tetris and倉庫番 (Sokoban).
Cultural Impact
Soko-Ban has had a significant cultural impact. The game has been featured in numerous books, articles, and TV shows. It has also been the subject of several academic studies.
Soko-Ban has been praised for its educational value. The game can help to improve problem-solving skills, logical thinking, and spatial reasoning.
Soko-Ban is a classic puzzle game that has stood the test of time. The game is simple to learn but difficult to master, and it offers hours of challenging and rewarding gameplay. If you’re looking for a puzzle game that will challenge your mind, Soko-Ban is definitely worth checking out.
Review Score
9/10