Tom Clancy’s Ghost Recon: Shadow Wars (2011)

by Christopher
7 minutes read

Summary

Tom Clancy’s Ghost Recon: Shadow Wars (2011)

Introduction

Tom Clancy’s Ghost Recon: Shadow Wars is a turn-based strategy game developed by Ubisoft Sofia and published by Ubisoft. It was released on March 15, 2011, for the PlayStation Portable. The game is the sixth installment in the Ghost Recon franchise and is a prequel to Tom Clancy’s Ghost Recon: Future Soldier.

Gameplay

Shadow Wars is a turn-based strategy game in which the player controls a squad of four Ghosts, elite special forces soldiers. The game is played on a grid-based map, and the player must use cover and stealth to navigate the environment and complete objectives. The player can choose from a variety of weapons and equipment to equip their Ghosts, and can also use special abilities to gain an advantage in combat.

The game features a variety of missions, including stealth, reconnaissance, and combat operations. The player must carefully plan their approach to each mission, as the enemy AI is challenging and will adapt to the player’s tactics. The game also features a number of side missions and challenges that can be completed to earn rewards.

Story

Shadow Wars is set in 2011, and follows the Ghosts as they are sent to investigate a series of attacks on Russian military bases. The Ghosts soon discover that the attacks are being carried out by a group of Russian ultranationalists led by Yuri Treskayev. Treskayev is using the attacks to seize power and establish a new Russian empire.

The Ghosts must race against time to stop Treskayev and his forces. They must travel across the globe, from the hot deserts of Kazakhstan to the frozen lands of Siberia, to find and disable the secret Soviet-era “Dead Hand” bases that Treskayev is using to build an army of drones.

Characters

The player controls a squad of four Ghosts in Shadow Wars:

  • Captain Scott Mitchell: The leader of the Ghosts and a veteran of the War in Afghanistan.
  • Sergeant John Kozak: A weapons specialist and expert in close-quarters combat.
  • Corporal Richard “Nomad” Guthrie: A stealth specialist and expert in long-range reconnaissance.
  • Corporal Ramon “Ghost” Vega: A demolitions expert and expert in heavy weapons.

Reception

Shadow Wars received generally positive reviews from critics. The game was praised for its challenging gameplay, engaging story, and well-developed characters. However, the game was also criticized for its repetitive missions and lack of innovation.

Overall

Tom Clancy’s Ghost Recon: Shadow Wars is a solid turn-based strategy game that offers a challenging and engaging experience. The game’s well-developed characters and story make it a worthwhile experience for fans of the Ghost Recon franchise and turn-based strategy games in general.

In-Depth Review

Gameplay

Shadow Wars is a turn-based strategy game in which the player controls a squad of four Ghosts. The game is played on a grid-based map, and the player must use cover and stealth to navigate the environment and complete objectives. The player can choose from a variety of weapons and equipment to equip their Ghosts, and can also use special abilities to gain an advantage in combat.

The game features a variety of missions, including stealth, reconnaissance, and combat operations. The player must carefully plan their approach to each mission, as the enemy AI is challenging and will adapt to the player’s tactics. The game also features a number of side missions and challenges that can be completed to earn rewards.

One of the strengths of Shadow Wars is its gameplay variety. The game offers a wide range of missions, from stealth infiltrations to all-out firefights. This keeps the gameplay fresh and prevents the game from becoming repetitive.

Another strength of Shadow Wars is its AI. The enemy AI is challenging and will adapt to the player’s tactics. This makes the game more difficult, but also more rewarding.

However, Shadow Wars does have some gameplay issues. One issue is that the game can be repetitive at times. The missions can be quite similar, and the player may find themselves doing the same things over and over again.

Another issue is that the game can be difficult at times. The enemy AI is challenging, and the player may find themselves struggling to complete some of the missions.

Story

Shadow Wars has a well-developed and engaging story. The player is tasked with stopping a group of Russian ultranationalists from seizing power. The story is full of twists and turns, and the player is kept guessing until the very end.

One of the strengths of Shadow Wars is its characters. The four Ghosts are well-developed and likeable, and the player quickly becomes invested in their story.

Another strength of Shadow Wars is its setting. The game is set in a variety of locations, from the hot deserts of Kazakhstan to the frozen lands of Siberia. This gives the game a lot of visual variety and helps to keep the player engaged.

However, Shadow Wars does have some story issues. One issue is that the story can be predictable at times. The player can often guess what is going to happen next, which can make the story less engaging.

Another issue is that the story can be a bit too linear. The player is often forced to follow a specific path, which can make the game feel less open-ended.

Overall

Tom Clancy’s Ghost Recon: Shadow Wars is a solid turn-based strategy

Review Score

8.5/10

Art

Cover Art

Screenshots

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