Summary
- Release Year: 1986
- Genres: Role-playing game (RPG)
- Platforms: Apple II, Commodore C64/128/MAX, DOS, Family Computer, Mac, MSX, Nintendo Entertainment System, Sharp X1, Turbografx-16/PC Engine CD
- Developers: New World Computing
- Publishers: Gakken, StarCraft, Inc.
Might and Magic: Book One – The Secret of the Inner Sanctum (1986)
Introduction
Might and Magic: Book One – The Secret of the Inner Sanctum is a groundbreaking role-playing game released in 1986 for the Apple II, Commodore 64, and MS-DOS. Developed by New World Computing, it is the first installment in the Might and Magic series, which has since become one of the most beloved and influential RPG franchises of all time.
Gameplay
Might and Magic: Book One is a dungeon crawl RPG in which the player controls a party of up to six adventurers as they explore a vast and dangerous world. The game features a turn-based combat system, in which the player’s party takes turns attacking the enemy party. Players can choose from a variety of character classes, each with their own unique abilities and spells.
The game world is divided into a series of dungeons and towns. Dungeons are filled with monsters and traps, and players must carefully navigate them in order to find treasure and experience. Towns provide a place for players to rest, buy supplies, and recruit new party members.
Story
The story of Might and Magic: Book One begins in the town of Sorpigal. The player’s party is hired by Lord Markham to investigate the disappearance of his daughter, Almaria. The party soon discovers that Almaria has been kidnapped by the evil sorcerer, Sheltem.
The party sets out on a quest to rescue Almaria and defeat Sheltem. Along the way, they will travel through a variety of dungeons and towns, and face many challenges. But with courage and determination, they will eventually reach the Inner Sanctum and confront Sheltem in a final showdown.
Legacy
Might and Magic: Book One was a critical and commercial success, and it helped to establish New World Computing as a major force in the RPG genre. The game’s innovative gameplay, detailed world, and engaging story have made it a classic of the genre.
The Might and Magic series has continued to grow and evolve over the years, with new installments being released on a variety of platforms. However, Book One remains a fan favorite, and it is still considered one of the best RPGs ever made.
Review
Might and Magic: Book One is a timeless classic that deserves its place among the greatest RPGs of all time. The game’s innovative gameplay, detailed world, and engaging story have stood the test of time, and it remains a must-play for any fan of the genre.
Score: 9/10
Pros:
- Innovative gameplay
- Detailed world
- Engaging story
- Challenging combat
- Variety of character classes
Cons:
- Graphics are dated by today’s standards
- Can be difficult for new players
- Some of the puzzles are obscure
Overall
Might and Magic: Book One is a must-play for any fan of RPGs. The game’s innovative gameplay, detailed world, and engaging story have made it a classic of the genre. While the graphics may be dated by today’s standards, the game’s core gameplay is still as fun and challenging as ever.
Review Score
9/10