Summary
- Release Year: 1991
- Genres: Platform
- Platforms: Amiga, Amiga CD32, Atari ST/STE, DOS, Game Boy, Game Boy Advance, Nintendo DS, PlayStation, Sega Game Gear, Sega Master System/Mark III, Sega Mega Drive/Genesis, Super Nintendo Entertainment System
- Developers: Millennium Interactive, Vectordean
- Publishers: Codemasters, Electronic Arts, Millennium Interactive, Ocean Software, Play It!, Tec Toy, U.S. Gold, Valcon Games
James Pond 2: Codename – RoboCod (1991)
James Pond 2: Codename – RoboCod is a side-scrolling platformer video game developed by Millenium Interactive and published by Electronic Arts. It was released for the Amiga, Atari ST, Commodore 64, DOS, and ZX Spectrum in 1991. The game is the sequel to James Pond: Underwater Agent (1990), and follows the titular character, James Pond, as he attempts to retrieve the toys that Dr. Maybe has stolen.
James Pond 2: Codename – RoboCod introduces a number of new features to the series, including the ability for James to use a variety of gadgets, such as a pogo stick, a jetpack, and a grappling hook. The game also features a new graphical style, with more detailed and colorful sprites and backgrounds.
The game received positive reviews upon release, with critics praising its graphics, gameplay, and humor. It was a commercial success, selling over 500,000 copies worldwide.
Gameplay
James Pond 2: Codename – RoboCod is a side-scrolling platformer game. The player controls James Pond, who must travel through a variety of levels, collecting toys and avoiding enemies. James can use a variety of gadgets to help him on his journey, such as a pogo stick, a jetpack, and a grappling hook.
The game is divided into six worlds, each with three levels. Each level is themed around a particular type of toy, such as sporting goods, candy, and aircraft. James must collect two penguins in each level in order to reach the exit. There are also a number of secret areas hidden throughout the levels, which contain extra toys and power-ups.
At the end of each world, James must face a boss enemy. The bosses are large and powerful, and require James to use all of his skills and gadgets to defeat them.
Development
James Pond 2: Codename – RoboCod was developed by Millenium Interactive, a British video game development company. The game was designed by Steve Lamb and Gary Bracey, who had previously worked on the original James Pond game.
The game was developed using the Amiga’s AGA chipset, which allowed for more detailed and colorful graphics than the original game. The game also features a new soundtrack composed by David Whittaker.
Reception
James Pond 2: Codename – RoboCod was released to positive reviews upon release. Critics praised the game’s graphics, gameplay, and humor. It was a commercial success, selling over 500,000 copies worldwide.
The game was nominated for a number of awards, including the Golden Joystick Award for Best Platformer Game of the Year. It was also included in a number of “best of” lists, including IGN’s list of the 100 Best Amiga Games of All Time.
Legacy
James Pond 2: Codename – RoboCod is considered to be one of the best platformer games of the 16-bit era. It is still enjoyed by gamers today, and is available on a number of platforms, including the Nintendo Switch, PlayStation 4, and Xbox One.
The game has been ported to a number of platforms over the years, including the Super Nintendo Entertainment System, Game Boy, and Sega Genesis. It has also been released on a number of compilation discs, such as the Amiga Power Pack and the Commodore 64 Gold Collection.
James Pond 2: Codename – RoboCod is a classic platformer game that is still enjoyed by gamers today. Its charming graphics, addictive gameplay, and memorable characters make it a must-play for fans of the genre.
Conclusion
James Pond 2: Codename – RoboCod is a brilliant platformer that’s still a lot of fun to play today. With its charming graphics, addictive gameplay and memorable characters, it’s a must-play for fans of the genre.
Review Score
8.5/10